3D Animation I (261292)

Learning Outcomes

This curricular unit aims to present the basic principles of 3D modelling and animation, so that the student be able to create a small 3D animation. To this end, a brief introduction of the history of animation and the main theoretical concepts will be presented. 
It is also the objective of this curricular unit that the student develops competences in using 3D software. The basic principles of 3D modelling and animation will be explained, and the student will be presented with a 3D interface and introduced to the main tools of a 3D software. The basic techniques of materials/texture, lighting and rendering will also be explored.
In summary, from the consolidation of these concepts and techniques, it is intended that the student have a knowledge base that allows sufficient autonomy to develop small 3D animation projects.

Study Program

1.    History and Introduction to 3D
1.1.    From artwork to 3D
1.2.    Basic Concepts of Geometry (Three-dimensional space and operations in space)
1.3.    3D Softwares
1.4.    Creative Process (Concept Design, Storyboard & Animatic)
1.5.    Introduction to 3D Software (Display Modes, Short keys and Tools)
2.    3D Modelling
2.1.    3D Modelling Principles (Realism, Detail, Scale & Proportion, Appeal, Volume, Exaggeration, Weight)
2.2.    Basic Modelling and other primitives (polygons, 2D shapes, NURBS, Deformation Tools, etc.)
2.3.    Create and manipulate objects 
3.    3D Animation
3.1.    Fundamentals of Animation
3.2.    12 Basic Principles of Animation 
3.3.    Basic Animation and cameras (keyframes, Timeline & F-Curves)
4.    Materials, Illumination & Render
4.1.    Basic Principals of materials and textures (attributes, 2D/3D textures)
4.2.    Illumination (types and properties of light and shadows)
4.3.    Finalization and Rendering (formats & render settings)
5.    Creation and Implementation of a small 3D Animation

Bibliography

MAIN REFERENCES: 

Chopine, A. (2011). 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (1st ed.): Focal Press.
Williams, R. (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (4th ed.): Faber & Faber.
Whitaker, H., & Halas, J. (2009). Timing for Animation (Second Edition ed.): Focal Press.