3D Animation II (261293)

Learning Outcomes

This curricular unit has as main aim to improve the knowledge acquired in the previous curricular unit - 3D animation I. 3D Animation II will allow students to explore in more detail, all the elements of a 3D project. During the semester will be developed projects involving rigging and deformed objects as well as the using of dynamics, mograph and effectors. Advanced materials, lighting and rendering will be also explored.
It is also objective of this curricular unit introduce the student to motion design, more specifically to 2D and 3D motion graphics. Thus, the student can explore the different contexts of the use of Motion Graphics, as well as the basics of composition and main techniques of visual effects.
In summary, from the consolidation of these concepts and techniques, it is intended that the student have a knowledge base that allows sufficient autonomy to develop 3D animation projects, and also work with motion graphics (2D/3D).

Study Program

1.    Advanced 3D Modelling and Animation (Cinema 4D)
1.1.    Advanced Modelling (Subdivision Surface, Rigging & Tags)
1.2.    Animation (Dynamics, Mograph, Effectors)
1.3.    Materials and Illumination
1.4.    Advanced Render
2.    Visual Composition & Effects for Motion Design
2.1.    Consistency and Visual Unity
2.2.    Hierarchy, Legibility and Visual Organization
2.3.    Effects and Post-Production
2.4.    Compositing?
3.    Introduction to Motion Graphics
3.1.    History and Application Contexts
3.2.    Diegetic Motion Graphics & Non-Diegetic Motion Graphics
3.3.    Intro and Graphic Composition
3.4.    Integration of typography in Motion Graphics
4.    Introduction to Compositing Software (After Effects)
4.1.    Projects & Composition
4.2.    Main Techniques
4.3.    Animation / Keyframing and Cameras
4.4.    After Effects & Cinema 4D Integration
5.    Project Development (3D Animations and 2D & 3D Motion Graphics)

Bibliography

MAIN REFERENCES: 

Krasner, S. (2013). Motion graphic design: applied history and aesthetics (3rd edition). Focal Press.
Jackson, C. (2018). After effects for designers: Graphic and interactive design in motion. Routledge.
Shaw, A. (2016). Design for Motion: Fundamentals and Techniques of Motion Design. CRC Press.