Audio Production (261254)

Learning Outcomes

The Audio Production Curricular Unit aims to:
1. Deepen students' knowledge of previously acquired theoretical concepts;
2. Apply these concepts in practical work (e.g. Foley) inherent to audio production;
3. Use of tools, software and technical concepts for audio production;
4. Work in terms of audiovisuals, games and animations;
5. Mastery of sound design.

Study Program

1. Audio Recording
1.1. Equipments;
1.2. Use and collection of audio files;
1.3. Equipment and accessories for audio capture;
1.4. Foley;
2. Digital Audio Production
2.1. audio editing software;
2.2. Mixing and mastering;
2.3. Image, emotion, sound & music;
3. Sound Design in Multimedia Projects
3.1. Movies;
3.2. Animation;
3.3. Digital Games.

Bibliography

MAIN REFERENCES: 

Ament, V. (2014). The Foley Grail – the art of performing sound for film, games and animation. Burlington: Focal Press.
Crook, T. (2012). The Sound Handbook. London: Routledge.
Sauls, S., Stark, C. (2013). Audio Production Worktext. Focal Press.
Sonnenschein, D. (2001). Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Michael Wiese Productions.
Watkinson, J. (2013). The art of sound reproduction. New York: Focal Press.