Introductory Course on 3D Modelling with Blender
Short Courses
Objectives
This course aims to provide participants with a solid foundational knowledge in 3D modelling, using Blender as the primary tool. It is intended for participants to develop essential technical skills, understand the logic of constructing forms in three-dimensional space, and be able to create simple models with good topological structure and geometric organization.
3D modelling is a core competency across multiple professional and academic fields, ranging from video game development to architectural visualization, product design, and the creation of digital environments for film and television. Blender, as a free and open-source software, democratizes access to three-dimensional production. This introductory training is designed to meet the growing demand for digital and creative skills, promoting both technological and artistic literacy among participants.
Trainer
Ricardo Malva – ISMT
Target Audience
The course is intended for secondary and higher education students, particularly those enrolled in visual arts, multimedia, design, digital games, or architecture programmes. It is also open to self-taught learners and beginners interested in exploring the field of 3D modelling.
Minimum number of participants: 12
Programme Content
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Introduction to Blender software
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Basic 3D geometry and fundamental objects
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Basic modelling tools
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Principles of topology and organization
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Project management and organization principles
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Model export and compatibility with other formats
Duration
15 hours (5 sessions of 3 hours each)
Format
In-person and synchronous online
Schedule
To be determined
Required Resources
Blender software (version 4.4 or higher) is free, open-source, and must be installed on participants’ computers.
Registration
Registration may be formalised via the following form: https://forms.gle/Zu97D56CbCQCmTuw5
Fee