2D Animation ( 261317)

Learning Outcomes

This curricular unit aims to present the basic principles and understand the basic principles of 2D animation, creating the illusion of movement in computer-generated content, so that at the end of the semester the student is able to produce a small 2D animation. With this objective, a brief introduction to the history of animation and the main theoretical concepts will be presented. In summary, from the consolidation of these concepts and techniques, it is intended that the student has a knowledge base that allows sufficient autonomy to develop small 2D animation projects.

Study Program

  1. History and Introduction to 2D

             1.1 The first animations

             1.2 Basic Geometry Concepts (Representation in space,

            operations, and basic spatial notions)

             1.3 Creative Process in Animation (Concept Design, Storyboard, and

            Animatic)

             1.4 2D Animation Software

             1.5 Introduction to 2D Animation Software (Interface, Shortcuts, and

            Basic Tools)

  1. 2D Animation

             2.1 Basic Animation Concepts

             2.2 The 12 Basic Principles of Animation

             2.3 Basic Animation (Keyframes, Timeline, and F-Curves)

  1. Animation Pipeline

             3.1 Pre-production

             3.2 Production

             3.3 Post-production

  1. Ideation and development of a small 2D animation

Bibliography

Breen, D. (2016). Creating Digital Animations: Animate Stories

with Scratch! John Wiley & Sons.

 

Meyer, C. & Meyer, T. (2010) "Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Version CS5”

           

Rall, H. (2017). Animation: From Concepts and Production. CRC Press.