Draw II (261281)

Learning Outcomes

1)    Provide students with a set of knowledge and skills needed in digital design, using effectively appropriate software.
2)    Experimental processes adapted to illustration, where individual expressiveness is assumed as a determining factor in the construction of illustrative and communicational narratives, and students should continue to explore techniques and means for image production using analog or digital media.
3)    Develop the capacity of creating computer graphics.
4)    Develop aesthetic sensitivity from digital media.

Study Program

•    Development of experiences in the "digital graphic diary";
•    Development of two-dimensional vectorial and bitmap drawing. 
•    Introduction to three-dimensional modeling.
•    Illustration of books.
•    Brand redesign based on the assumption of digital illustration.

Bibliography

MAIN REFERENCES: 

Wild J, Wild R. The Process – A New Foundation in Art and Design. Laurence King Publishing, (s/data).
Roberts, C. Fifty Years of Illustration, Lawrence King Publ., London, 2014.
Nicolaïdes K. The Natural Way to Draw: a working plan for art study. London, Souvenir Press, 2019.
Berger J. Sobre el Dibujo. Barcelona GG, 2019.