Multimedia Laboratory III (261256)

Learning Outcomes

Provide the basic knowledge and tools for understanding and exercising the
cinematographic language in the particular context of narratives, storytelling and
animation, as well as for understanding the historical context of development of the
author's animation cinema and the animation industry.

Study Program

1. Storytelling:
1.1. Introduction to Storytelling (Using Storytelling in digital media. Genres and Formats).
1.2. Characters (Internal and external features. Character development, wants and needs. Obstacles and challenges)
1.3. Narrative (Structure, themes and acts.)
2. Introduction to Animation:
2.1. History of Animation in Portugal and in the World.
2.2. Optical toys.
2.3. The 12 principles of Animation.
3. StopMotion animation:
3.1. Character Creation.
3.2. Scenario Creation.
4. 3.3 Script creation.
5. 3.4 Creation of Story Board.
6. 3.5 Frame-by-Frame Photography Practice.
7. 3.6 Manipulation of Characters Frame by Frame.
8. 3.7 Sound.

Bibliography

MAIN REFERENCES: 

Ambrose, G. e Harris, P. (2017) Typography. Oxford: Basic Design
Lupton, E. e Phillips, J. C. (2008) Graphic Design: The new basics. New York: Princeton Architectural Press.
Munari, B. (1982) Design e Comunicação Visual. (70 ed). Lisboa: Arte e comunicação