Project II
Learning Outcomes
To introduce students to the study of wayfinding systems, highlighting their relevance in a globalized world characterized by intense circulation of people.
To understand the importance of wayfinding systems in complex communication contexts, ensuring clarity, legibility, and informational effectiveness.
To develop the ability to design integrated projects, from information gathering and organization to the creative application in design solutions.
To understand the functionality and specific requirements associated with wayfinding systems, signage, and pictogram design.
To explore possible applications of augmented reality technology in information design and visual communication projects.
To write a report providing theoretical contextualization and project defense, articulating design concepts with the practical work developed
Study Program
- Research and selection of information
- Wayfinding systems
- Signage: principles, typologies, and applications
- Maps and diagrams
- Pictograms: formal and structural coherence
- Ergonomic and anthropometric relations
- Information design and visual storytelling
- Visual identity: logo, typography, and modular grids
- Augmented Reality (AR): basic operating principles, typologies, and applications.
- Graphic materials to support games and interactive experiences
- Report for theoretical contextualization and project defense
Bibliography
Vilar, E., Figueiras, E., & Rebelo, F. (2022). Virtual and Augmented Reality for Architecture and Design (1st ed.). CRC Press. https://doi.org/10.1201/9781003051381
Pontis, S., & Babwahsingh, M. (2023). Information design unbound: key concepts and skills for making (1 st). Bloomsbury.
Lupton, E. (2017). Design is Storytelling. Cooper Hewitt, Smithsonian Design Museum.
Coates, K., & Ellison, A. (2014). An introduction to information design. Laurence King Publishing.